Every sell drops a spider onto the web and it starts crawling toward her. Every buy fires a shot that hunts the nearest one down. The silk wrapping her body is the drawdown from all-time high.
No leaderboard, no staking, no roadmap. One fly, one web, and a market that is either keeping her alive or not.
Nothing here is a metaphor. Each rule maps to one thing on the chain.
Someone sells, a spider lands on a spoke of the web and starts crawling in. Bigger sell, bigger spider. If it reaches her, she gets bitten and more silk goes on.
Someone buys, a shot launches and locks onto the nearest spider. Legs everywhere. Buys are the only thing that kills spiders. Nothing else defends her.
How far the price sits below its all-time high is how much silk is on her. At the high she is loose and fighting. Down 80% and only her head is still out.
Real frames from the engine, at four different drawdowns.
Her state is not a server's opinion. It is a pure function of the trade log: same events in, same fly out. Two browsers side by side show the identical hash in the corner.
The log is plain CSV, served as static files. Take it, run the engine yourself, and compare the hash. If it matches, what you are looking at is derived from the chain and not from us.
| What | Where it comes from |
|---|---|
| Spiders and shots | trade log, ordered by slot and signature |
| Silk level | price vs all-time high, from closed minute bars |
| Her name and look | derived from the pool address |
| Randomness in the sim | none — it is a hash function of the step |
# pull the log and replay it git clone <repo> && cd savefly npm install # replay from genesis, print the state hash node tools/replay.js drawdown : 40.44% silk : 0.401755 intercepted : 115/115 (100%) STATE HASH : c7f20c8e @ 19941 # verify the snapshot chain links up node tools/verify.js
The hash must match what the page shows in the corner. If it does not, something is wrong and you should say so loudly.
Full cocoon and that generation is over. A new fly hatches from it with a different name, different eyes, different body — derived from the seed, not picked by us.
Every death goes into an append-only registry with the signature of the last trade before it. The page shows the ones that came before, and anyone can replay the log and confirm each one happened exactly when it says.
gen,step,ts,seed,name,title,age, kills,bites,px,pxAth,lastSig 1,47230,...,0xca4fb142, Dolores Dumpetta X,The Unsold, 39m,33,68,4.03e-6,2.43e-5, 2E5qV9iR...
Generation 1 lived 39 minutes, intercepted 33 of 101 spiders, and went under at 83% below the high.
Live state, event log, and the hash you can check. Takes about half a second to load whatever her history is.
In October 2024 a consortium of over 200 scientists finished something nobody had ever finished: the complete wiring diagram of an adult fly's brain. 139,255 neurons. Over 50 million synapses. More than 8,000 cell types. Published in Nature, and open to anyone.
It is the first complete connectome of a brain this complex, and it happens to be the brain of the exact animal sitting in our web.
Right now her reactions come from rules we wrote by hand: a spider gets close, a number goes up, her eyes narrow. It works, and it is honestly just animation logic. The next stage replaces it. Her escape reflex gets driven by the actual escape circuit from that map — the giant-fiber pathway a real fly uses to get out of the way — wired the way a real fly is wired.
When that lands, her panic stops being a state we picked. It becomes the topology of a real animal's nervous system, reacting to real money moving on a real chain.
| The connectome | done — public, complete, citable |
| The game engine | done — deterministic, verifiable |
| Reflexes from real circuits | in development |
The module is being built by our partner and is not in the running game yet. When it ships you will see it in the header, and the circuits used will be named so anyone can look them up in the published dataset.
A connectome is a map of connections. It is not a mind and it does not come with feelings. We are wiring a reflex, not raising a creature — and we are not going to tell you she suffers, because nobody can honestly tell you that about any insect, let alone a simulation of one.